General Values:
Name (optional):
Hit Die:
1 2 3 4 5 6 7 8 9 10
Initiative Strenght:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Number of creatures:
1 2 3 4 5 6 7 8 9 10
Damage Dealing:
Weapon (optional):
Weapon Damage Die:
1d3 1d4 1d5 1d6 1d7 1d8 1d10 1d12 1d14 1d16 1d20 1d24 1d30
Attack Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Damage Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Spell Casting Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Defense & Hit Points:
Armor Class Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Hit Die Size:
1d3 1d4 1d5 1d6 1d7 1d8 1d10 1d12 1d14 1d16 1d20 1d24 1d30
Rolling Hit Die Luck ✱ :
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Save Values:
Fortitude Save Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Reflex Save Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Willpower Save Strength:
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Special Save Against Strength ✱ :
Pathetic Very Weak Weak Normal Strong Very Strong Extreme
Special Skills (optional):
Created Monsters:
SV AGAINST: These are the save values for any special effects the creature may have. Determine whether it’s a fort, ref, or will save, how hard the DC needs to be (very hard, hard, normal, easy, very easy), and use the value listed. Example, if it says (17, 14, 12, 9, 5) and it’s a normal difficulty ref save, it would be a DC 12 Ref Save.